'Animals': Game Art Concepts
Just an idea or two...
I inteded to put these in the Sketchbooks section» only, but I think they might be of interest to Games-oriented folk.
All of these digital pieces are done in Adobe Illustrator or Photoshop.
I think Prof. Piglet and his friends should have their own book—or story app—or games!
Walk Cycle Test (done in 'Spriter')
Artwork: Created in Adobe Illustrator and sliced up and exported as PNG sprite files.
Animation: Spriter 2D Game Animation Software. I built the skelton, rigged it, and created the keyframes from scratch.
Concept Art & Sketches
I started vector-drawing this, on top of the pencil drawing, with perfect shapes; but then switched to following the hand-drawn version instead. It has more life and is less stiff.
Originally, I was wondering if I could create a range of animal characters based on the same proportions and similar shapes. Perhaps a kid elephant could be the same size as a kid mouse?
Perhaps it would be possible to make their skeletons, props and even outfits interchangeable. The pig in the first page below was the one that spoke to me most forcefully. As soon as I drew him, I loved him.
Illustrations: John White